I just hope the good changes are significant and the bad changes are negligible at best. And speaking of bleed and your thoughts about the Murky Hand Sycthe. Add the quick step WA, and its a pretty nasty bleed option, sure the Bandit Knife is still superior but I could see using both for style. So I just quickly tested Lifehunt scythe while wearing a talisman in the right hand twohanded to see the how much healing it should really give without being bugged and yeah the heal is in fact pretty significant compared to how it used to be however I still think it needs a tiny buff.
Considering the whole approach they have withh invasions on Dark Souls 3, i doubt that invasion timer will make a difference at all.
Since the Round Plaza is said to be flat, I assume this means eyes have seen it? What does it look like, from what area does it hail? Really just interested in what infusions are going to be like now. That alone might give me motivation to play Dsk3 again. I never knew giant seeds had a timer, I always just thought it was until death.
Dark Souls 3 Patch: New Arena, New Level Matchmaking, Tons of tweaks!
Kind of makes me wonder if they expected hosts to survive long enough for that to be a problem. Need more information for this one. I mean sure, a wider range means blues have more opportunities to be summoned as does the summon cooldown and double blues , but it also means blues can be an even higher level than now and still get paired up against SLs without downscaling. Something just struck me.
What if the nerf to weapon art poise also affects Unfaltering Prayer on talismans and the Perseverance weapon art? I really hope that at the very least we can offset it with some poise stacking. The only reason to pop a finger is either a your asking for invaders or b you are grabbing an extra friendly phantom. If you are in the A category you should have the odds stacked against you.
Dark souls 2 blue sentinels arena matchmaking
You signed up for it. I think the inclusion of being able to summon a third friendly was a bad idea to begin with. Invaders by default have to chunk more health than a host or friendly phantom. FROM basically handed the online to hosts and gave a middle finger to invaders. Yes, gank squads needed a nerf for an actual year now, so my question is how far can they be nerfed without handing the advantage over to invaders instead. Would they be disadvantaged? Should they be disadvantaged?
Dark Souls 2 Duel Arena Matchmaking
Originally posted by Crazy:. Originally posted by Kasnaradaq:. Since you lose a token everytime you sit down at the statue, it's better to go there once you're high soul level and done with a strong build, which is what most people do. BoB is better if you just wish to practice pvp and fight other low levels from time to time, but if you actually wish to rank up it's better to get higher soul level there as well since every loss adds - to the score.
Originally posted by Ghostwolf:. Getting above soul level will set you up strong enough to challenge lvl people.
Patch 1.13 Changes:
Nope, the score remains, you just lose a token no matter if you win or lose. Last edited by ToxicNinja ; 1 Aug, 6: Nemesis View Profile View Posts.
Last edited by Nemesis ; 1 Aug, 6: That's actually a great idea. Matches on SM right? I don't think Belfry is any better to be honest.
Was in Luna at k SM and killed someone who gave me k souls in return. Not sure what that means to be honest as I'm not too sure how souls gained on a kill is calculated off of SM or SL. For the most part though, the fights were relatively fair and fun with a few exceptions. The arena is mostly mules, and especially at that SM.
We don't know how it's supposed to work, and I don't believe the latter is true either.
Dark Souls 3 Patch: New Arena, New Level Matchmaking, Tons of tweaks! | Fextralife
I did some testing and was able to pair a player with 0 Soul Memory with another that had max Soul Memory in the Blue Sentinels arena. I haven't been able to confirm an unlimited Soul Memory range for the BoB arena yet though.
Might have had bad luck, or that arena isn't unlimited but simply has a very wide range across the tiers Like almost all matchmaking, there are tiers based on queue times. Many games relax their matchmaking reqs after a user has been in the queue for too long, or if there's a shallow pool to pick from.
That said, the arenas are NOT everything goes. I very rarely got paired with people more than SM tiers above my own, and rarely got tired beneath mine as well.